Ultimately, it’s cool concept in both games, I just wish Dishonored did a bit more with it and it didn’t fundamentally change all the other mechanics of the game, as I think the segment would have been cooler if you did still have your powers. It took me a while to figure out this is what happened, but that is pretty neat. There are a few cool “influence” things you can do that Titanfall doesn’t toy with, like how if you kill someone in the past where a bloodfly nest exists in present, they will show up in the present day timeline as a bloodfly zombie-corpse. You can use this to flank guards in the past, and if you’re spotted you can simply disappear from that timeline into the relative safely of the present. It was very unintuitive and that 30 minutes of dead-time frustration marred the whole experience.Ĭombat is interesting here because of the one difference with Dishonored’s use of the time device, the ability to have a little screen that can see into the other timeline. Perhaps some of my enthusiasm for the concept was tempered when I was simply stuck for about thirty minutes trying to figure out how to get to the next area, and finally I had to YouTube an early pre-release walkthrough to learn I had to crouch under one particular desk and time flip. It’s sort of a slow, plodding experience as you explore all the rooms, trying to figure out where to go. Both versions of the level are filled with locked doors that are impassable in both timelines, which is counter-intuitive. There are only a handful of times where switching back and forth between the past and present gets you around a certain obstacle. While Titanfall used time travel to bolster its existing systems, Dishonored feels like it’s just too much to do both at once, so it makes time travel the only gimmick of the level, and it doesn’t always work. It’s never a great look when a game guts all of its core systems in order to introduce a new, temporary one. For starters, when you enter this level, you lose access to all your powers because of some mystical void-draining presence, or something. It’s simply jaw-dropping as you play it, and why it’s already achieved legend status in the pantheon of shooter campaigns.ĭishonored 2 does a few interesting things with its own level, but ultimately a lot less with the concept. Or lob a grenade and flip back to the past while it explodes in the present. You have to jump back and forth, shooting a few enemies at a time. In many sequences there are no “safe spaces,” because any timeline you flip to has a threat. There are sequences where you have to jump every other second or so through time in order not to fall and die, including one memorable plunge through a fan vent that has you dodging burning debris in the present and whirling blades in the past as you dive.Ĭombat is similarly explosive, as you will be facing off against predatory alien reptiles that have overrun the facility in the present, but in the past you’re taking on entire squadrons of enemy soldiers. But you often have to do this on the fly, in mid-air. Or you flip to present day where an object that was under construction in the past is now completed. You flip to a time period before a platform had crumbled into dust so you can jump on it. In Titanfall, you use the device to help with traversal. The main difference is that Titanfall works the time traveling concept seamlessly into its core gameplay concepts, while Dishonored 2 doesn’t. Jump to the wall to the right to get across and collect Pilot Helmet (2/3) (6/9) (15/46) ( 4:22). On the back wall you'll see the boxes - two next to each other and one on top. Before you jump there, turn left and take out the enemies (there's very little cover so this is a tough fight). If you jumped off the first section this is available (it's quite a jump), you'll need to walk up a huge set of stairs approaching a part of the flow where the platform slants down - this is how you get back on the flow to continue. You MUST jump off here to get a pilot helmet (to be clear, the game does not force you to jump off so you need to be looking for this section). To the left of the flow will be a large area with enemies. The flow will begin building a house around you and the platform you're on will be slanted. With this in mind, you can skip almost all the fights here if you want to, which is good because some of them can be quite challenging.Įventually, you'll come to a part where you can stay on the flow to avoid combat. So wherever the conveyor belt takes things, that's where you're going. In general, you want to follow along the factory flow line.
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